KICSS 2024

The 19th International Conference
on Knowledge, Information
and Creativity Support Systems

December 5 - 7, 2024

Grand Istana Rama Hotel, Bali, Indonesia

Announcements

March 31, 2024
March 31, 2024
The official website is opened.
airport

Important Dates

  • Full Paper / Short Paper / Poster Paper Submission: October 15, 2024 November 5, 2024
  • Acceptance Notification: October 31, 2024 November 15, 2024
  • Early Registration Deadline: November 7, 2024 November 20, 2024 November 24, 2024
  • Conference: December 5 - 7, 2024
  • Camera Ready Paper Submission: December 15, 2024
  • Publication Date: January 15, 2025

Scope and Topics

Following the tradition of previous conferences on Knowledge, Information and Creativity Support Systems, KICSS 2024 will cover all aspects of knowledge management, knowledge engineering, intelligent information systems, and creativity in an information technology context, including computational creativity and its cognitive and collaborative aspects. Papers reporting original unpublished research results on theoretical foundations, IT implementations of decision support and expert systems, as well as case studies of successful applications of the above-mentioned ideas in various fields are equally solicited.

  • Anticipatory networks, systems, and decisions
  • Autonomous creative systems
  • Cloud computing
  • Cognitive foundations of knowledge
  • Cognitive and psychological issues in creativity research
  • Cognitive foundations of knowledge
  • Collaborative activities in Living Labs
  • Collaborative idea generation and creativity
  • Collaborative knowledge creation
  • Collaborative working environments fostering creativity
  • Complex system modelling
  • Computer supported creativity
  • Creative approaches to model technological evolution
  • Creative business models
  • Creative conflict resolution
  • Creative coordination and cooperation mechanisms
  • Creative decision processes
  • Creative interaction techniques
  • Creative model building
  • Creative reasoning and decision making
  • Creative research environments and their performance
  • Creative social computing
  • Creative visualisation of data and knowledge
  • Creativity in finance
  • Creativity in augmented reality
  • Creativity in health care
  • Creativity in mobile applications
  • Creativity in social media
  • Creativity in the Cloud
  • Creativity measurement
  • Creativity support systems
  • Creativity transfer and stimulation
  • Creativity vs. rationality
  • Creativity-enhancing interfaces
  • Creativity-oriented information system architectures
  • Crowd computing and informatics
  • Decision sciences
  • Decision support systems (DSS)
  • Discovering opportunities, threats and challenges
  • E-government
  • Foresight support systems (FSS)
  • Future Internet and knowledge-based society
  • Future exploration and modelling
  • Future perspectives of knowledge, information, and creativity support
  • Game-theoretical aspects of knowledge
  • General creative systems (GCS)
  • Group recommendation, and advise
  • Heuristics and general problem solving
  • Identifying real options in complex business environments
  • Information fusion
  • Information quality
  • Intelligent analysis of Big Data
  • Knowledge extraction, creation, and acquisition
  • Knowledge in multi-agent systems
  • Knowledge integration
  • Knowledge management in business, industry, and administration
  • Knowledge representation and reasoning
  • Knowledge verification and validation
  • Living lab support systems (LLSS)
  • Machine learning and creativity
  • Malicious creativity in the web, its discovery and remedy
  • Mathematical models of creative processes
  • Multi- and interdisciplinary approaches in creativity research
  • Multicriteria decision making
  • Natural language analysis
  • Non-monotonic reasoning
  • Ontology creation and management
  • Open innovation
  • Organizational learning
  • Preference modelling
  • Reasoning about knowledge
  • Recommender systems
  • Scientific information management
  • Search for a compromise in multicriteria decision making and collaborative games
  • Social computing
  • Social factors of collaborative creativity
  • Social networking
  • Software-based stimulation of creativity
  • Supervised and semi-supervised learning
  • Trust modeling
  • Uncertainty modelling
  • Virtual environment design
  • Visual Analytics and Intelligent User Interfaces
  • Web intelligence tools
  • World models